#include using namespace std ; struct screen { int row , col ; void running_light( const int & , const int & ) ; }; void sleep(const int &t) { int i ; for ( i = 0 ; i< 1000000*t ; ++i ) {} } main() { screen A ; cout << "\x1b[2J" ; A.running_light(1,1) ; cout << "\x1b[2B" ; } void screen::running_light(const int &nrow , const int &ncol ) { char letter1[] = {'*',' ',' ','*',' ',' ','*','*',' ',' ','*',' ',' ','*'} ; char letter2[] = {'*','*',' ','*',' ','*',' ',' ','*',' ','*',' ',' ','*'} ; char letter3[] = {'*',' ','*','*',' ','*',' ',' ',' ',' ','*',' ',' ','*'} ; char letter4[] = {'*',' ',' ','*',' ','*',' ',' ','*',' ','*',' ',' ','*'} ; char letter5[] = {'*',' ',' ','*',' ',' ','*','*',' ',' ',' ','*','*',' '} ; int i ; row = nrow ; col = ncol ; for ( i= 0 ; i < 500 ; ++i ) { cout << "\x1b[" << row << ";" << col+(i%15) +1 << "H" << letter1[i%14]<< flush ; cout << "\x1b[" << row + 1 << ";" << col+(i%15) +1 << "H" << letter2[i%14]<< flush ; cout << "\x1b[" << row + 2 << ";" << col+(i%15) +1 << "H" << letter3[i%14]<< flush ; cout << "\x1b[" << row + 3 << ";" << col+(i%15) +1 << "H" << letter4[i%14]<< flush ; cout << "\x1b[" << row + 4 << ";" << col+(i%15) +1 << "H" << letter5[i%14]<< flush ; sleep(20); } }